Tris - 7444
Texture Maps 1024 x 1024
I chose to create a low poly 3D Headset model that would use a PBR Material pipeline with Roughness, Metalness, Normal, Emissive Map and Albedo Map. This headset is meant to display both knowledge of modeling techniques and texture maps used within PBR Material pipeline. The concept, model and texture maps were all created by me.
Create efficient low poly model. (Check)
Maintain a realistic style. (Check)
Use PBR pipeline and method to create realistic lighting and textures. (Check)
Can it be rigged, animated and ready for game usage. (Check)