Tris - 11,192
Texture Maps 1024 x 1024
I created this model for the course I was taking GAM 401 at Academy of Art University. This assignment wanted us to create a high poly model that would use efficient edge flow, and poly placement. I decided after this assignment to take it even farther by UV Mapping and creating the Roughness, Metalness, Normal Map as well as Albedo Map. The model and texture maps were all created by me.
Create efficient edge flow. (Check)
Think technically about poly placement. (Check)
Stay within realistic style. (Check)
Use PBR pipeline and method to create realistic lighting and textures. (Check)
Can it be rigged, animated and ready for game usage. (Check)